“You have bound a demon. What do you want? Can you handle it?”
Some time ago, in the early 1990s, like nearly every role-player, I decided to write the game, (i) the one that would work and (ii) that I not only wanted but needed to play.
A few years later, I grabbed a clue and realized that publishing it myself was the only imaginable way to publish it at all.
I originally planned to keep the project limited to on-line PDF sales, envisioning a series of supplements and an audience of perhaps a thousand people. When I decided to release a print copy, I expected to sell perhaps 500 to store distribution, with maybe a quarter of that actually going to customers, as a one-time thing to enjoy having “published an RPG book.” The supplements were to remain in PDF form.
Little did I know that the game itself would be far more like one of the demons it describes, and that the binding contract did not always tip in my favor.
Downloads
Character sheets: from the core book, Christopher Kubasik’s version
Demon sheet (from the core book)
The supplements
Adept Press, authored by me: Sorcerer & Sword, The Sorcerer’s Soul, Sex & Sorcery
Other authors: Charnel Gods (email hardcoremoose@yahoo.com to order, costs $5), The Later Blue Tome of Amaxathroth the Cursed, Dictionary of Mu, Electric Ghosts, Supplement V: Carcosa (actually for very old D&D but with strong Sorcerer goings-on), Schism (see Creators page to see how you can write one)